Graduated with a BFA from ECIAD
Started off as a texture artist making kits for Fifa
Moved to Interface Design (Fifa), and then Lead Interface Design on Euro, Total Club Manager, and Scarface (at Radical Entertainment)
I've always loved modelling so after Scarface I switched to environment art on the Prototype project.
Worked as the Lead Prop Artist on Prototype and Prototype 2 (open-world with lots of interactivity with the props).
After Radical shut down I did some indie work and then moved to Emerald City Games where for the longest time I was the only environment artist. ECG has been great, and I've really enjoyed working in a more stylized way, working on all aspects of an environment rather than specializing in one particular thing.
I've been at this for well over 20 years now, but I still love making things.